3D Game Programming All in One, Third Edition

3D Game Programming All in One, Third Edition

Kenneth C Finney

Language: English

Pages: 1152

ISBN: 1435457447

Format: PDF / Kindle (mobi) / ePub


3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code.

Genetic Programming Theory and Practice VI (Genetic and Evolutionary Computation)

Structure and Interpretation of Computer Programs (2nd Edition) (MIT Electrical Engineering and Computer Science)

Randomized Algorithms

Applied Semantic Web Technologies

The Algorithm Design Manual (2nd Edition), Corrected printing 2012

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Makes a test terrain file. Usage: makeTestTerrain("testfile"); mAsin(x) Parameters: x Radian. Can be an integer or a floating point. Return: numeric Description: Computes the arc sine. Usage: %val = mAsin(1.5); mAtan(x,y) Parameters: x Radian. Can be an integer or a floating point. y Radian. Can be an integer or a floating point. Return: numeric Description: Computes the arc tangent. Usage: %val = mAtan(-1.667,2); Team LRN Torque Console Script Command Reference 701

request parameters. Usage: TelnetSetParameters(4123, "garage", "games"); ToggleFullScreen() Parameters: none Return: numeric 1 = success, 0 = fail. Description: Switches between windowed mode and full-screen mode. Usage: %result = ToggleFullScreen(); Team LRN 724 Appendix A ■ The Torque Game Engine Reference ToggleInputState() Parameters: none Return: nothing Description: Toggles DirectInput state between enabled and disabled. Also prints the new input state (same as

402 DecreaseNPatch() function, 682 Digital Elevation Model (DEM), 367 decrement operators, 62 digital images versus film, 352–353 dedicated servers, 230–232, 662 Dimensions command (UVMapper Help menu), default keyword, 54, 735 408 defaultLineHeight property, 343 direct messaging DefaultMessageCallback function, 268 CommandToClient function, 207–209 Delete All command (MilkShape Edit menu), 392 CommandToServer function, 206–207 Delete button (MilkShape) discussed, 205 Groups tab,

exceeds the too large or too small limits. When a limit is exceeded, the change direction is reversed. Next, the scale of the shape is changed to the new values using the %shape.setScale() method for the shape. Finally, the function sets the item's transform to be the new transform values within the %shape.setTransform() statement. The DoAnimTest() function first inserts the new instance of the shape object using the InsertTestShape() function and saves the handle to the new object in the

silver coin"; value = 100; }; datablock ItemData(Gold) { category = "Coins"; // Basic Item properties shapeFile = "~/data/models/items/kash1000.dts"; mass = 0.7; friction = 0.8; elasticity = 0.3; respawnTime = 30 * 60000; salvageTime = 15 * 60000; // Dynamic properties defined by the scripts pickupName = "a gold coin"; value = 1000; }; datablock ItemData(FirstAidKit) { category = "Health"; // Basic Item properties shapeFile = "~/data/models/items/healthPatch.dts"; mass = 1;

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