Raspberry Pi Projects for Kids

Raspberry Pi Projects for Kids

Language: English

Pages: 110

ISBN: 1783982225

Format: PDF / Kindle (mobi) / ePub

Start your own coding adventure with your kids by creating cool and exciting games and applications on the Raspberry Pi

About This Book

  • Learn how to use your own Raspberry Pi device to create your own applications, including games, interactive maps, and animations
  • Become a computer programmer by using the Scratch and Python languages to create all sorts of cool applications and games
  • Get hands-on with electronic circuits to turn your Raspberry Pi into a nifty sensor

Who This Book Is For

If you are someone with a big imagination and would like to dive straight into the realm of technology and computers, then this is the book for you. With only a Raspberry Pi and no prior experience required, you will be shown how to translate your ideas into computer programs, creating any game, tool, or animation you can dream of.

What You Will Learn

  • Learn how to set up your own Raspberry Pi device
  • Explore the world of programming by learning about Scratch and Python
  • Program with Scratch to develop your own version of Angry Birds
  • Get hands-on with some electronics to build your own reaction game
  • Develop with Python in order to build your own version of Google Maps

In Detail

Technology today is growing rapidly, with all sorts of cool gadgets, applications, and games made thanks to the rise of computer programming. The Raspberry Pi is a crafty device that has promoted the teaching of basic computer science in schools, catching the attention of both young and old. Although learning to program offers a unique set of skills that allows you to explore your creative side, it has its own challenges, which may mean you will need a helping hand.

This handy guide will launch you into the world of computer programming by showing you how to build your own amazing applications. Raspberry Pi Projects for Kids contains several awesome projects for you to get hands-on with, including creating your own games, crafting your own simple electronics, and making your own interactive map. By learning how to use Scratch and Python in your programming, you will be a computer scientist in no time!

After you have become comfortable with setting up and playing with your Raspberry Pi, you will be transported into this exciting world of technology, where you will get to grips with using Scratch, Raspberry Pi's official programming language, in order to develop your own version of Angry Birds! After connecting new circuitry, lights, and switches to your Raspberry Pi, you will then get to use Scratch to create your own reaction game. See for yourself who's the quickest off the mark!)You will finally get to step things up by developing an interactive map of your own hometown using the Python programming language. You will be working for Google before you know it!

This book will teach you everything you need to know about using your Raspberry Pi in order to develop your own games, applications, and electronic circuits. It's time to have your Pi and eat it, because you will be able to create virtually anything you like.

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trees, and clouds) as additional sprites later, because then you will be able to move them around more easily. It is perhaps easiest to simply fill the background with a solid sky blue color (and maybe some distant mountains).Now back in the Sprite list, create sprites for all the scenery you want in your game. At the minimum, you will need to create a sprite for the ground, but you can add all sorts of little details. With each sprite you create, remember to position it on the Stage, make sure

ever want to change the way we choose adjectives, we will have to do it multiple times, and this makes it much easier to make mistakes or forget to make a change somewhere. What we want is a single piece of code, which does the job we want it to do, and then be able to use it multiple times. We call this piece of code a function. We saw an example of a function being created in the comparison with Scratch at the beginning of this chapter, and we've used a few functions from the random module

and buttons to click. Here's what the program looks like when it's finished: As you can see, the program looks quite professional with its title bar and buttons. You will be able to click on locations on the map and give helpful labels. By the end of this chapter, you will know enough about building GUIs to be able to add all sorts of additional features. Hello world! As is traditional when we learn about a new technology, we're going to start with the simplest program possible, just to make

sure that we understand the basics. In this case, we're going to create a basic window with a title and some text inside. Tkinter There are many different Python modules available that let us create graphical programs, but we're going to use one called Tkinter. This module is included with Python by default and works on almost all computers and operating systems. It allows Python to communicate with the Tk toolkit, and it is Tk which will generate our displays. Tkinter has easy-to-use

topic that you have expertise in and you are interested in either writing or contributing to a book, see our author guide at www.packtpub.com/authors. Customer support Now that you are the proud owner of a Packt book, we have a number of things to help you to get the most from your purchase. Downloading the example code You can download the example code files from your account at http://www.packtpub.com for all the Packt Publishing books you have purchased. If you purchased this book

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